Story and Setting

What can you tell us about the narrative of Mandragora without spoiling too much?
In Mandragora: Whispers of the Witch Tree there is a dark and mysterious force known as Entropy that is taking over the world you know. Tears in the fabric of reality are giving way to the spread of monsters and dark forces in your world. The lack of certainty has led to everyday people becoming terrified and gullible, giving way to the rise of manipulative leaders promising them safety. As an Inquisitor, your journey through Faelduum will be to stop the spread of this dark power. However, your journey will be fraught with obstacles - from mindless beasts hunting their next meal to the power-hungry leaders seeking to expand their control over this mysterious magic.

How does the dark medieval fantasy setting influence the gameplay and story?
The setting and atmosphere heavily influence the entire Mandragora experience.
From a gameplay perspective, this oppressive atmosphere is reflected in a harsh world with challenging yet rewarding combat and exploration of crumbling cities and decaying lands. A key mechanic of the game - the Witch Lantern, which allows you to step into the dark parallel plane of Entropy - is also heavily influenced both visually and technically by this setting.
From a narrative perspective, this dark medieval fantasy setting is the perfect backdrop to the narrative we crafted together with Brian Mitsoda, which weaves a tale of survival, sacrifice, and the struggle for power in a world that doesn't care whether you survive.

Are there multiple endings, and if so, how are they achieved?
Yes, Mandragora features multiple endings, influenced by player choice.