Gameplay and Features

Could you walk us through the character classes and their distinct abilities?
There are six starting character classes in total in the full game: Vanguard, Flameweaver, Spellbinder, Nightshade, Wyldwarden, and Vindicator.
Each has their own unique style, although we also encourage players to mix and match between classes to find what works for them.

Vanguard: employs raw physical prowess, massive shields, and brutal two-handed weapons.
Flameweaver: has mastery over fire and great skill in wielding one-handed weapons.
Spellbinder: wields power over pure chaotic energies.
Nightshade: specialises in swift eliminations with poison and dual-wield daggers.
Wyldwarden: has a unique bond to natural forces.
Vindicator: has command over celestial energies.

How does the talent tree system work, and how much customization can players expect?
Players can combine skills across different trees, mixing abilities from multiple classes to create hybrid playstyles. With over 200 skill upgrades, every playthrough can be highly personalized.

Can you tell us more about the boss battles and what makes them challenging?
Each boss has a unique set of attacks and behaviors that need to be studied and learned if you want to defeat them. As you explore the narrative, you’ll find out more about their motivations as characters, but during combat, you’ll also learn more about them as enemies.

How interconnected is the game world, and how does exploration factor into gameplay?
The world is designed as a seamless, interconnected labyrinth, requiring players to backtrack with new abilities to uncover hidden secrets, shortcuts, and powerful upgrades.

Is there a difficulty setting, or is the game designed to be a fixed challenge?
Mandragora is aiming to become part of the new generation of Action RPGs, where the deep systems of RPGs are seamlessly blended with the challenges of a souls-like game, while still giving the ability to the players to customize the difficulty of their own experience. This is a crucial part of our design philosophy - we want to allow players to experience a genre that was previously not necessarily on their radar. During any point of the game, players can use difficulty slides to individually change the health and damage output of the enemies, and also the stamina cost of player actions. This way everyone can find the balance that fits them best, even if it is only for the duration of a single trickier boss fight.

Will there be cooperative or multiplayer elements, or is Mandragora strictly a single-player experience?
Mandragora is designed as a purely single-player experience, focusing on narrative depth, personal progression, and atmospheric immersion.