Game Concept and Development
What inspired the creation of Mandragora: Whispers of the Witch Tree? How long has the game been in development?
The idea was born during a trip to Ireland taken by our two creative leads back in 2016.
In 2018, after several months of ideation based on inspiration from beloved games and from the epic dark fantasy aesthetic of Irish folklore, those two travelers – who worked as artists and game designers at Primal Game Studio – set things in motion.
They were joined by others from the studio as more people began to see the game’s potential, and now, both the project itself and our team have grown way past our initial expectations.
Can you elaborate on the game's unique blend of elements from various genres?
Mandragora is an Action RPG that also merges the deliberate, skill-based combat of Soulslike games with non-linear exploration. The world is interconnected, requiring players to unlock abilities that grant access to new areas, while combat prioritizes precise dodging, parrying, and timing against formidable foes.
What sets Mandragora apart from other games in the Action RPG genre?
Mandragora is a new generation of Action RPGs that blends the deep and complex gameplay systems and stories of RPGs with the challenging aspects of the souls-like genre, all while still allowing players to retain agency over the difficulty of the game.
- Deep character customization via six unique starting classes and a flexible talent tree system.
- A dark, hand-painted world with an immersive dark fantasy aesthetic.
- An intricate narrative with multiple endings, written by industry veteran Brian Mitsoda.
- Challenging but rewarding combat, demanding mastery of combat mechanics.